Tuesday, December 13, 2005

The Horde is Almost Here

My medic, Stab n Jab has had lots to do lately. He makes daily runs over to the PD to the west, and usually finds several survivors in need of his first aid kits. El Matador and Gun Slinger are both great with their guns now, and spent the day loading up on an immense ammount of ammunition. Tomorrow they're heading west to blast the shit out of some zombies.

I hope everyone in the mall is ready - stay active, get out and blast some zeds before they get a chance to reach the mall! Long live the living!

Monday, December 05, 2005

Zombie Pause

So Urban Dead continues to be insanely slow. I only have four guys, and it's all I can do to get through them all in day. It takes about an hour, and I tend to lose interest far before I finish even one of them at this point.

The other big prolem I'm running into now is that my highest level guys are around 10, and have all the fighting skills they need, shopping, bargin hunting, barricading, freerunning, body building, etc, etc. There's nothing else to do for the moment! I could get all the fighters scientist skills, and all the scientists more fighter skills, but it's just dull - anything one of the groups is lacking I've already played with via the second pair. Plus scientist skills (except for healing) have become all but useless.

I could see continuing the good fight if there was some organized resistance to be a part of, but at the moment my guys run around as individuals, and operate from complete safety anywhere withing walking distance of Bale Mall. If the server were up and running perhaps I could journey to a fort, and try to take up residence there just for a change of scenery. But the thought of a cross-city journey with the response times we see these days... Not pretty.

For these reasons, I have decided to use Bale Mall as my hybernation den. Torrential Pain was the last one to arrive, pulling into town today. (It took me about a half hour to get him there.) My four brave warriors and scientists will await the day that news comes to the city of faster servers, or some new skill or event which draws our attention and we awake from our slumber. Until then perhaps one man or another will awake from time to time to have a look around and search the nearest shop. I will try to stay abreast of the issues revolving around Malton through this blog - keep me updated if anyhting happens which I should be a part of. Be sure that my hatred of zombies will only grow during my slumber.

Thursday, December 01, 2005

Sloooooooooooow

Grrr. This server speed is really irritating. I did a little "experiment" today.

In twenty moves, it took on average 23 seconds per move. I admit the sample size is small, but I think it will be ok for this "experiment." Now, this 23 seconds per turn is shocking to me. Check this out:

23 s/turn * 50 turns/player = 1150 s/player = 19 + 1/6 min/player

For those of you like Marcus and myself, you have seven characters that you use. This comes out to over 134 minutes, ignoring the time it takes to log in and out, buy skills, check the map, and, of course, update the zombie spreadsheet.

It looks like I'm gonna have to drop some guys unless/until things speed up. Not even I have over two hours a day to play Urban Dead*.

*This is a pathetic lie.